Sword Mastwrs is a casual idle game with a quirky and funny art style. In the game, players become "A Xian," commanding the Three Kingdoms salted fish in their kitchen to arrange formations and resist the invasion of evil salted fish. Players need to strategically set up formations, combine salted fish, use wisdom to allocate resources reasonably, make trade-offs, overcome challenges in the kitchen, and become true Sword Mastwrs! Sword Mastwrs perfectly incorporates Three Kingdoms elements. Although the characters all look like salted fish, they are all famous figures such as Liu Bei, Cao Cao, Zhuge Liang, and more. Additionally, since Sword Mastwrs uses a floor-climbing gameplay, players need to reasonably match their lineup and break through levels one by one until achieving final victory! The game also features an idle mode where the system automatically fights for us when we are offline, allowing us to gain more resources.
Starfall: Deals 200% attack damage to all enemies, and increases own attack by 15% for 3 rounds.
East Wind: Normal attack becomes an attack on all enemies, with a 20% chance to freeze, burn, or poison the target. Burning and poisoning cause an additional 30% attack damage per round for 3 rounds.
Wisdom: Attack increased by 25%, block increased by 100%, freeze resistance increased by 900%.
Divine Calculation: Deals an additional 40% damage to frozen, stunned, silenced, burned, poisoned, and bleeding targets.
Green Dragon Slash: Deals 400% attack damage to the enemy with the highest attack. Each time Green Dragon Slash is cast, the damage of the next Green Dragon Slash becomes 120% of the previous one.
Martial Soul: Attack increased by 30%, defense increased by 15%, critical strike and critical damage increased by 20%.
God of War: Normal attack becomes an attack on the front row enemies, and restores health equal to 110% of own attack.
War Saint: At the beginning of the battle, increases own attack by 80% until the end of the battle.
Calculate the World: Deals 160% attack damage to all enemies, and restores health equal to 50% of the damage dealt.
Netherworld: When an ally releases a skill, increases own skill damage by 20% until the end of the battle, stackable.
Strange Plan: Attack increased by 15%, defense increased by 15%, damage reduction increased by 20%.
Ghost: At the end of each round, increases own attack by 20% until the end of the battle, stackable.
Split Heaven and Burn the World: Deals 276% attack damage to 3 random enemies, and causes the target to bleed, dealing an additional 65% attack damage per round for 2 rounds.
God of Halberd: Normal attack becomes an attack on the front row enemies, and causes the target to bleed, dealing an additional 25% attack damage per round for 4 rounds.
Chaos: Attack increased by 30%, bleeding resistance increased by 100%, deals an additional 50% damage to bleeding targets, and for each allied general that dies, increases own attack by 20%, critical strike by 10%, and critical damage by 20% until the end of the battle.
Inner Demon: When health first falls below 30% in battle, immediately gain 100 rage, permanently increase attack by 120%, defense by 120%, and speed by 120 in the battle, and after attacking, restore health equal to 50% of the damage dealt until the end of the battle.
Posthumous Scheme: Deals 190% attack damage to all enemies, and has a 30% chance to freeze the target for 2 rounds.
Ice Plan: When attacked, there is a 25% chance to freeze the attacker for 2 rounds.
Strategize City: Deals an additional 70% damage to frozen targets.
Heaven's Envy: When dying, there is a 50% chance to freeze all enemies for 2 rounds, and restore health equal to 400% of Guo Jia's attack for all allies.